先将数组初始化,以便后面雷的随机排放
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
显示雷盘
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打印雷盘,让雷盘显示在玩家眼中,同时将列数和行数打印出来以方便玩家选择坐标
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i,j;
printf("--------------------\n");
for (int i = 0; i <= col; i++)
{
printf("%d ",i);
}
printf("\n");
for (i=1;i<=row;i++)
{
printf("%d ",i);
for (j = 1; j <= col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
printf("--------------------\n");
}
电脑随机布置雷
电脑随机布置雷,如果在坐标上有雷就会重新选择坐标
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != ‘1’)
{
board[x][y] = ‘1’;
count–;
}
}
}
排查雷
玩家输入一个坐标,看一个mine数组在这个坐标上是否是雷如果是就游戏结束
如果不是就检查周围雷的个数,再将该坐标周围雷的个数放置在数组show里面
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * ‘0’);
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int win = 0;
int sum = row * col - EASY_COUNT;
int x=0, y=0;
while (win < sum)
{
printf(“请选择坐标>”);
scanf("%d %d",&x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == ‘1’)
{
printf(“哈哈哈,你被炸死了\n”);
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + ‘0’;
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf(“输入的坐标错误\n”);
}
}
if (win == sum)
{
printf(“恭喜你,排雷成功\n”);
DisplayBoard(mine, ROW, COL);
}
}
总代码如下:
#pragma once
#include <stdlib.h>
#include <time.h>
#include<stdio.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化雷盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//显示雷盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//排查二维数组mine[x][y]周围雷的数目返回雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y);
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * ‘0’);
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i,j;
printf("--------------------\n");
for (int i = 0; i <= col; i++)
{
printf("%d ",i);
}
printf("\n");
for (i=1;i<=row;i++)
{
printf("%d ",i);
for (j = 1; j <= col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
printf("--------------------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != ‘1’)
{
board[x][y] = ‘1’;
count–;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int win = 0;
int sum = row * col - EASY_COUNT;
int x=0, y=0;
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